Internet Explorer users:
NOTE: The application does NOT work (very well) with Internet Explorer at this time.
(Have tried using IE 11, and Edge (IE v12). Once I got it to run, the performance was very bad.
Use a different browser.
Short URL to get here: http://www.nicksen782.net/r_uzezelda.php
Uze Zelda - For Uzebox
Game is based on The Legend of Zelda for the NES by Nintendo.
Graphics and inspiration come from that game.
This webpage will allow you to play the current version of the game in your browser.
CURRENT VERSION:
CURRENT (latest!)
Previous Versions/Milestones:
2017-04-06: V3
Summary |
Controls |
- New features:
- Boss Manhandla! Consists of 5 individual characters moving in sync.
- Improved player/non-boss sprite to background tile collision detection.
- Sprite hit detection enabled.
- If player loses all hearts then the game over animation and screen appears.
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- CONTROLS:
- (w) ........... BTN_X: ...... Increase hearts
- (q) ........... BTN_Y: ...... Decrease hearts
- (a) ........... BTN_B: ...... Override collision detection
- (s) ........... BTN_A: ......
- (enter) ....... BTN_START: .. Subscreen
- (spacebar) .... BTN_SELECT: . Main game screen
- (left shift) .. BTN_SL: ..... Warp to Underworld
- (right shift) . BTN_SR: ..... Warp to Overworld
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2017-03-20: V2
Summary |
Controls |
- New features:
- Custom Uzebox intro animation screen at beginning.
- Title screens. Very much like the original game. Uses 100% ram tiles.
- Music test mode.
- Explorable Overworld and Underworld
- Player sprite to background tile collision detection.
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- CONTROLS:
- (w) ........... BTN_X: ...... Override collision detection
- (q) ........... BTN_Y: ......
- (a) ........... BTN_B: ......
- (s) ........... BTN_A: ......
- (enter) ....... BTN_START: .. Start game (at title screen)
- (spacebar) .... BTN_SELECT: . Music test (at title screen)
- (left shift) .. BTN_SL: ..... Warp to Underworld
- (right shift) . BTN_SR: ..... Warp to Overworld
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